Peddler's Hollow is a Town located in the Duchy of Leejis, which is centered between Raideth, Kosh, Hurpha, and Mount A'Kerry Regions of Kasuria. It is a Merchant Town built upon the Ghost Town of what was formerly known as Priory Point. This beachside town is surrounded by sharp cliffs that dive into the seas. The waterways are a main source of trade and travel for the residents. Here all sorts of goods could be found from many parts of the world and other worlds.
Whilst store owners may have their own IC rules, the town itself has several clauses one might find it best to follow. These are banned acts, and would result in a suitable punishment if caught.
- Murder- Self Explanatory. Includes Manslaughter.
- Assault Without Cause - The most likely to be broken by idiots. Assaulting another with no probably cause.
- Theft - Self Explanatory. Also inclusive of Breaking and Entering. Amazingly, Extortion and Blackmail is NOT considered criminal, merely poor business.
- Abduction - A difficult one: If the person abducted owes the other a monetary value exceeding the worth of what they own, then this is merely considered Induced Slavery, and only frowned upon.
- Sennibalism - The eating of sentient creatures.
- Arson - Let's not burn down the place, eh?
- Public Indecency - Keep the fur and clothes on.
- Tresspassing - Entering private property without the knowledge of the owner is considered a crime, and is punishable via a fine or jail time.
- Necromancy - All bodies of the dead are burnt, the cemetery is thus empty and the crematory available for use, Those found burying their dead and not burning will be subject to penalty by the council.
Something happened. Nobody is sure what, but they always talk of the forest when they are asked why it is that sometimes, the rain comes down gold, blue, and red. Or why sometimes the trees whistle to you as you pass. Or the question of why such large celestial bodies are visibly so close at night, and not anywhere else in the local area. Whilst the magical energies floating around can be felt by Mages, they are unable to be utilized, and offer no benefit or hindrance.The effects seem more pronounced in the land and the local flora and wildlife.
The Goblin Market - Come one, come all, sell one, sell all.
The Goblin Market is an odd event that comes around every so often. The fountain in the middle of town seems to herald their arrival, although there is no physical place in which they house themselves.
At the Goblin Market, one may buy anything, from a new eye color, to a sword that never dulls, to the soul of a lost love. Memories, Esotoria, anything and everything. The Market runs on a contractual system - Certain members hold contracts with everything, from water, to food, heat.. By entering, you agree to follow their rules.
Of course, one must be willing to pay the price.
The Merfolk
A tribe of Sennibalistc Merfolk have found solace in the rockeries and underwater caves that many of the Smugglers used. Whilst their number is unknown, some facts have come to light.
-They are cannibalistic.
-They can talk, and seem willing to listen.
-They are a Matriarchy, and call their leader the Margravine.
Other than these few knowledgeable tidbits, anything is is shrouded in mystery and fish tails.
The Blackmarkets
The Fighter's Guild can't be everywhere. Bandits attack the outskirts; vulnerable travelers trapped on the roads with no support. Smugglers bring contraband to the seaside city making it troublesome for legitimate buyers, leaving consumers at risk for buying something dangerous. Pirates bring trouble and organized crime, putting the unorganized rabble rousers to work. Goods left uncontrolled by the Trading Companies and businesses in Peddler's Hollow are left to the criminal masterminds, who look to usurp the profits from legal vendors.
The Goblin Market - Come one, come all, sell one, sell all.
The Goblin Market is an odd event that comes around every so often. The fountain in the middle of town seems to herald their arrival, although there is no physical place in which they house themselves.
At the Goblin Market, one may buy anything, from a new eye color, to a sword that never dulls, to the soul of a lost love. Memories, Esotoria, anything and everything. The Market runs on a contractual system - Certain members hold contracts with everything, from water, to food, heat.. By entering, you agree to follow their rules.
Of course, one must be willing to pay the price.
The Merfolk
A tribe of Sennibalistc Merfolk have found solace in the rockeries and underwater caves that many of the Smugglers used. Whilst their number is unknown, some facts have come to light.
-They are cannibalistic.
-They can talk, and seem willing to listen.
-They are a Matriarchy, and call their leader the Margravine.
Other than these few knowledgeable tidbits, anything is is shrouded in mystery and fish tails.
The Blackmarkets
The Fighter's Guild can't be everywhere. Bandits attack the outskirts; vulnerable travelers trapped on the roads with no support. Smugglers bring contraband to the seaside city making it troublesome for legitimate buyers, leaving consumers at risk for buying something dangerous. Pirates bring trouble and organized crime, putting the unorganized rabble rousers to work. Goods left uncontrolled by the Trading Companies and businesses in Peddler's Hollow are left to the criminal masterminds, who look to usurp the profits from legal vendors.